The Indian Railway System is one of the largest in the world, averaging 21 million passengers per day1. At every station, along with railway passengers, are innumerable children, many of whom appear to be homeless. And it is this appearance of homelessness that attracts organisations to come forward to rescue the children, and restore them to their families.
However, many organisations working with children, have observed that the children so rescued—as high as 50% of them—run away from their homes again. In this episode of Design Talks, Dunu Roy, founder & director of Hazards Centre, explains why this is the case.
Continue reading When Children Speak – The lives of children in contact with railways
This is a long read.
1. The new world of Immersive Experiences (IE)
13 year old Priyanka* looked around in wonder as she entered Delhi’s International Airport Terminal 3, with her three schoolmates in tow. Teach for India Fellow Manyata, accompanied them through customs and security to board a flight to Poland for the month-long Brave Festival, an international cultural exchange program.
“Their excitement was palpable,” exclaims Manyata every single time she reminisces the awe and wonder with which the teenagers soaked in their very first flying experience. “From the time we entered the Terminal building, all the way through to Poland and their stay with local families, interacting with their ilk from across the world, performing pieces of India’s rich dances, collaborative choreography, et al, it was an experience few of their lot can even begin to imagine. These kids live in urban slums adjoining the most affluent neighbourhoods and yet may never have visited the local shopping mall. Could all the other 400 kids at Nai Disha—the foundation that runs their school—have an experience “nearly” the same as Priyanka and her friends had.”
Why nearly? Because Virtual Reality. Continue reading Virtual Reality – A Disruptive Equalizer for India’s Education Emerging economies need inclusive education for the large percentage of their populations that can neither afford conventional education nor can they fit it into the contexts of their lives and livelihoods. Can Virtual Reality be a leveler? Can this ‘elitist’ technology be a game changer in bringing education to their doorsteps?